
I was particularly moved by the abstract ones and after some weeks of contemplation I decided that I wanted to take that idea and use my skills as an animator and a 3D artist to create a new type of mosaic.
At first I just wanted to make a simple animation using just cubes and animating to music (because I feel more free to be abstract, but audiences will accept it). I knew I needed to start off with on my own cause it would be a little difficult to explain to someone without an actual example AND it was extremely important to get a "pipeline" (or workflow) working because it would be pretty intense and I wanted to make it as easy as possible.
I was also pretty passionate about making it, what I'm calling, a "Virtual Sculpture". I started looking into holographic technology to see if I could create animated holograms. At the moment that technology is not quite ready for complicated animation. So, I decided to go with making phantograms.
A Phantogram is basically a hologram, but it can only be viewed from a specific angle. It needs to be stereoscopic 3D (so usually wearing glasses) and it's a forced perspective image meaning you need to look at it at a 45 degree angle to see it in a proper form. So, if you create a phantogram it appears that the image is popping out of the monitor, table or floor.
It took some time, but I finally organized a pipeline and then I spent the next two months or so animating and creating my "prototype". And this is what I came up with.
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