Level 1 - short flowers
sections and timing |
Level 3 - bushes and short foliage
Level 4 - trees
Level 5 - waterfalls
Right now I've only designed the flowers. I will have four designs for both sections (eight in all). Each design will have four colors - violate, cyan, white and possibly yellow (tentative). And each design will have three shape bases - cones, spheres and cubes. This makes 12 types of flowers for each design and so 48 for each level; 96 flowers in all. As you can see in the map, the outer two sections are levels 1&2 and they are the largest so it will take a very long time to model and rig, but it will be worth it. If I only used four flowers that would get old fast.
I have some timing there as well. Within level 1 you can see an "x" in the bottom slight left. I have roughly timed that to be 6 seconds. This could easily get longer, but at least for now I think it's a good start. I was mostly working backward. I want the film to be at least 3 minutes in length. There's roughly 30 sections that are the size of "x" in the whole map, which makes for 6 seconds for each "x".
camera moves and levels |
Here are my two sets of sketches for the flowers and the respective names I'm using. Most of these are wrong or variations of real flowers, but I'm more using them for naming purposes in my scenes rather then making for accuracy.
I modeled my first flower. It's a white, cube, "sunflower". And I used the near final render settings (lighting and texturing) that I like with an HDR for somewhat natural lighting - really it doesn't look "real" I just like some of the HDR's that I've made cause they give a nice soft look where no part of my scene feels like the color stays exactly the same across a certain part of the image.
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