Showing posts with label multimedia art. Show all posts
Showing posts with label multimedia art. Show all posts

Saturday, January 19, 2013

Single-8 film: a missed lover

A little history:
Single-8 film, one of the more rarely used stocks.  This was Fuji's version of Super 8.  So, to explain this a little, Kodak originally created S8 to be extremely easy to shoot for home movie purposes.  It came in a cartridge so there was no threading at all.  It was just like sticking a cassette into a tape deck.  They, of course, patented this cartridge so that no other company could manufacture the stock and therefore most camera companies made Super 8 cameras.
Fuji decided to make their own version of the cartridge and did so in such a way that you could do one or two of the functions that was impossible with the Kodak cartridge - namely run the film in reverse (this might seem simple and unnecessary, but can come in handy for camera tricks).  This warranted the need for Sinlge-8 cameras, which were only manufactured by Fuji.  This stock and cameras were really only popular in Japan.

As a film stock, Single-8 is identical to Super 8 except for the cartridge (and Fuji film has a polyester base where Kodak mostly has an acetate base).  So, once your film was processed and returned you could still use your Super 8 projector to run Single-8 film.

Last year Fuji discontinued the final stock of Single-8.  This was a time when I was struggling financially and therefore I could not purchase any film, sad to say.

Single-8 and me:
A couple years ago I met a generous and elegant filmmaker named Sky David through my involvement with the iotaCenter.  He told me he had quite a bit of film equipment that he wanted to get rid of and that included Sinlge-8 camera. So he inquired if I might know anyone who would want it.  I jumped at the opportunity and exclaimed that I would.  He quickly mailed me this extremely complex Fujica ZC1000.

But he also included 4 rolls of film, which I was not expecting.  They all referenced an expiration date of some time in the early 80's, which only added to my excitement receiving this treasure in the mail.  This was the first time in about 5 years or more that I had some film to shoot.  I still had my 16mm bolex (with light leaks) and a Super-8 camera that the motor was wearing down and only running intermittently.

So, I'd just been given my best working camera and film.  It took me some time, but I'd decided to finally shoot the rolls of film.  Some on my roof top (with an amazing skyline of downtown LA) and some in other places.  But then I was in a predicament.  I didn't know where I could process the rolls.

I'd contacted Retro8.com in Japan, but they'd quoted me something to the effect of $50/roll for processing.  So, $200.  No thanks. I looked into Rocky Mountain Film Labs, which normally is extremely helpful, but not in this case.  I searched and searched online for any processing information, but to no avail.  So, I just hung on to the rolls for almost two years - exposed, but unprocessed.

Eventually, I'd decided, for some reason, that I was going to try hand processing using the E-6 technique.  I got a small kit from Freestyle Photography in Hollywood and I did a snip test including these rolls and some other 16mm film I had in my arsenal.

To my surprise the only rolls that worked were the Fuji Single-8 film.


This ended up being some of the best stock I'd ever shot.  Specifically the Fujichrome R25N, which has a greenish tint to the stock.  Of course, you can see there are color shifts due to the old date of the stock and there seems to be some mold or something that animates about half way through, but it looks amazing!  I was in love....

Kodak usually ends up being more of an orange colored stock, but the R25N being green was really breath taking.  There was only one roll of RT200 and that ended up being kind of blue as well.  So, I was not as keen to that stock, but it was still fun to shoot.


The breakup:
From this experience it renewed my interest and desire to shoot some more film and as the Fuji camera was my only working camera I'd decided to get some more Single-8.  The only place I can still find some Fuji film and specially in the Single-8 cartridge is from Retro8.com based in Tokyo.

In November I decided to use this film for my current project with my residency at the Echo Park Film Center.  However in dealing with Retro8 over the past 3 months I've so many delays and frustrating occurrences with them that I can not use Single-8 film and finish the project on time.

Originally, I'd decided to get one of their variety packs.  I wanted to test each of the stocks that they had and then pick one to make my project with.  This consisted of the R25N, Cinevia 50, Cinevia 100 and Retro-X (b/w) all reversal stocks and some of them were custom made.

In particular the Cinevia 100, which I tried shooting and shooting and shooting, but something was wrong.  Eventually, I decided to test the stock to see if it was moving in the camera at all and I found out that the take-up side of the spool was not pulling the film through.

So, I had to send it back to Retro8 to fix.  Which took a few unanswered emails to figure out what to do and get it done (I even included a nice note in returning it and a Kodachrome pin I'd gotten from EPFC as a nice Japanese style gift, but that didn't seem to help).

This was back in early December and now 6 weeks later I have received nothing.  I was told that the cartridge was shipped before Christmas and I keep emailing Retro8 for updates, but they are always reluctant to respond and demanding that they shipped it off with no interest in trying to make this ordeal any better.

So, again, I have 3 rolls of exposed, but unprocessed film.  I paid $250 for these four rolls and that included processing.  So, I still have to go through the same BS when I have them processed.

Unfortunately, I payed them via paypal, which only gives you 45 days to dispute a charge.

And now it's too late to use the film for my project, which makes me very sad.  At this point I don't think I'll want to use Single-8 film again.  It's sad cause the moment I fell in love with it was also the moment that it became out of reach.  It's like a one-night-stand.  Leaves you happy, but wanting more and now they won't return my phone calls.

The only thing I'm trying to figure out is if I can recycle the old cartridges from the films I hand-processed.  That way I can use any film (and I have a roll of Kodachrome in a S8 cartridge - unexposed) and insert it into the Single-8 cartridge.  It seems doable, but I can't figure out how to pry the cartridge open without damaging it.  Then I'd also have to correctly put new film into it....in complete darkness.

Seems tricky, but I still want to try it.

Wednesday, June 20, 2012

Obituary for the LA City Market

For those who don't know. The most amazing complexes in the entire city of LA is the City Market of Los Angeles. This is the long giant two square block complex of loading docks that appears to be at least 80 years of age. Surrounded by San Pedro, 9th, 11th and San Julian streets the complex is one of the most negelected, over used and amazing constructs. More then anything this building represents the beauty of collective construction, neglect and pieced together necessity. More specifically the entire place was originally used for loading and unloading of goods. Huge trucks would move in and out during the peak of it's life time.  There were a few major accidents and thousands of minor accidents most were left as is and only a few times did the owners decide to try fix any damage done.

It was originally build to house businesses and make it easy for trucks, vans and other vehicles move in and out.  Chances are there were at least a few dozen deaths and maybe even one or two murders within the life of the premises.  It also appears that there there a few different parts of the building that once had extensions to it.  Therefore, there are some walls and doors that were once interior, but for some reason or other a part of the building needed to come down and now the wall or door was exposed to the outside world when it was not intended to.
The image to the right is a perfect example of a walk-in fridge door that was no longer in use and mix of laziness necessity to keep the door permanently closed someone decided to use a 2x4 to block it off and the need to mask the wall as much as possible by painting it the light camouflage green in order to conceal the door just enough so that people won't casually notice.  In a way this turns into that "truth is stranger than fiction" or I would call it "accident is more beautiful than art".  What artists in their right mind would even think of creating a door and even creating a door in such a fashion?  And yet I have never seen anything so beautiful.

So, now in it's latter years with an inch thick layer or rust and it's 10th coat of paint the owners have decided to tear it down.  It's age has reached the eclipsing point where the asphalt that was crudely added in the 60's or 70's has worn away enough for the elegant tiled brick ground to peak through and just a tiny amount of the old railway has shown through as well.  Now the complex if half gone.  The amazing Art Deco sign has turned in to a vulgar Billboard and the cranes have already ripped apart the entire north corridor of the complex.

In speaking with one of the owners I mentioned that this is one of my favorite places in LA he replied "Ya, but it's unsafe."  And it was the most obvious explanation that made me realize and masochism of my aesthetic appreciation.  Reason why I love this place is 1) because if has an old classic look to it (in a strange way it's like being in Italy - but this is a totally different time period) and 2) it's totally neglected.  There were hundreds of thousands of decisions that lead to people decided to clean something up either in a half-assed fashion or deciding not to fix something at all!  AND this is the very reason why it must be destroyed.  There is simply no way for this space to be usable and safe.  It's like an old dog that you love, but it's so old that it's body hurts by just existing.  You can't be so selfish to keep it around when it's in so much pain.  It must be euthanized.  Still, I'll always wish I had more time with it.

When I first saw that space I knew I wanted to have a crazy huge installation of art, video projections, DJ's - just one crazy huge festival of art and music. Certainly, the best time to visit is night. Unfortunately, that will have to be left to my dreams.

Good-bye, old friend.

Friday, June 8, 2012

Broadway Bridge example

Here is a fairly simple example I did with some footage I shot the other night riding over the Broadway bridge.  I used After Effects stabilizer because the footage from riding my bike is extremely erratic.  I'm also using temp music from Languis.  I will want to work with them once this project gets more legs (and hopefully funding so I can pay them), but I'll also want to work with other ambient music artists as well.  But I think it works really well.  There's just a couple parts where the AE stabilizer just completely fails that I'd like to fix up.

More to come.


Sunday, June 3, 2012

"East" texts and info

This new project is all about different parts of LA that are over looked.  I am currently calling "East" and the other day I had an explosion of ideas about what I want to shoot and how I want to put it together.

I will open with the following quote from Robert Smithson from his article "A Tour of the Monuments of Passaic, New Jersey":
 "Picture in your mind's eye [a] sand box divided in half with black sand on one side and white sand on the other.  We take a child and have him run hundreds of times clockwise in the box until the sand gets mixed and begins to turn grey; after that we have him run anti-clockwise, but the result will not be a restoration of the original division but a greater degree of greyness and an increase of entropy."

Then I want to follow that with this text that I wrote the other day:
"Just as popular media neglects important topics, under represented people and identities it also neglects places.  In the most photographed city in the world there are endless miles that are rarely if ever exposed to the world.  This area is know as East LA."

I made these notes:
Show multiple scenes & places and between each location have a matching shot - i.e. from Vernon zoom into the Sears Building then cut to Sears and neighborhood.

each location ~ 5 min
~ 120 min in total
24 locations
19 locations and 5 interludes


Interludes
  • timelapse x2
    • timelapse 1: night, lights, driving cars
    • timelapse 2: sunrise/set etc
  • 2nd Street Tunnel
  • 6th St bridge tunnel
  • chopper ride over LA ($ permitting)
  • Blueline ride
Locations
  • Vernon
  • Chinatown
  • Watts - Inglewood
  • downtown - Bway theatres
  • Santa Fe and Train yard
  • LA River
  • Sears Building (Boyle Heights)
  • Fashion District
  • Jefferson Park (empty hotels)
  • Griffith Park - abandoned Zoo
  • Little Tokyo
  • Highland Park
  • El Sereno
  • Monterey Park
  • Baldwin Park
  • Linclon Heights
  • Olvera St
  • Cypress Park
  • El Monte
  • Skid Row

I also forgot to mention that I'm planning on shooting as much as possible by bicycle (or hand held) and then later stabilizing it (there is soo much jittering on a bicycle it doesn't look very good).  I want to make this film in the most alternative way possible.  I never want to be in too much control of the scenery (unlike Hollywood that wants to lock off every bit of our world), use as little dirty energy as possible and do this almost completely by myself.  I hope to have some friends help me shoot. Mostly cause I'm afraid of shooting with a $1K camera in some of these areas all alone.  This is usually how I make things and it's not exactly a new technique, but often people use the term do-it-yourself to try and get away with poor looking productions.

Here is an example that I shot a few weeks ago on the Blueline train going north.

Friday, June 1, 2012

Forgotten City

The Southland.  City of Industry. La La  Land. City of Angels. There are very few cities that are discussed regularly in a metaphysical context.  New York, Hiroshima and Nagasaki, Chernobyl, Jerusalem, Las Vegas, DC and possibly one or two others.  But there is only one city that is pretty much only refered to in a metaphysical manor which is simultaneously alluring and revolting.  Los Angeles is a city that seems to bring out the extremes in people.  You either love it or hate it and any emotions in between is left to Pasadena or Orange County, the Valley or possibly Long Beach. Certainly a significant amount of discourse has been created to try and define or explain the phenomenon that is Los Angeles.  Thom Anderson creates a brilliant picture of this in his film "Los Angeles Plays Itself" by stating that to the outside world there is no difference between "Hollywood" and "Los Angeles", but within the cities confines there is a radical difference.

Paul Arthur describes LA with an analogy by stating that "nowhere in America are the imperative of high and low culture so blurred."  There is certainly something to that.  If we split things into two camps with vulgarly obtuse terms such as "Hollywood" and "other art forms" within this city - like music and fashion.  Hollywood equals pop-culture movie making, commercial advertising and artificial representation spectacle.  "Underground" art forms of music and fashion thrive in this city, but if an individual from music or fashion is introduced to a "Hollywood" interaction they will certainly jump at the chance and in a way they end up reinforcing larger subtext to this city that is semi-conscious, but not always obvious.

This city screams pop-culture.  If you do not support nor idolize pop-culture you might as well not exist.  "Hollywood" is an overwhelming place. On a clear day the sign can be seen all the way down to South Central, Inglewood, Watts and Hawthorne.  The shadow looms over all parts of the city and those that are born here feel the intense class divide and, in a way, they idolize pop-culture that much more because of it's dark shadow and it's unattainable status.

This creates a very strange paradigm for those who have either no interest in popular culture or are strongly opposed to it.  By no means would I consider someone in this outsider camp any kind of counter culture or subculture.  Anyone who does not drink the pop-culture cool-aid is simply ignored.  The most apt description would be that it is an "Other" culture, in all the complications that the word "other" has become. 

The "other" culture is the outsider, the sick, the different, the disgusting, the taboo and anyone outside the commonalities of the LA life style, who does not praise excess wealth or attention, is certainly ignored and treated as disgusting. NYC might have a lot of attention for it's complexity, but LA gains more attention pretty much because of it's attention.

However, it is also the most regulated city when it comes to representation.  In NYC you only need a filming permit once you lay down a camera track or need to close off a location, but in LA you need a permit to shoot in any and all circumstances.  In Japan I had no problems shooting anywhere I wanted with a small crew from TBS, the largest TV station in Japan. LA follows the rules of image capturing.  Hell, it creates the rules. You cannot shoot unless you have everything signed off and the rules are laid out.  And the city complies whole-heartedly and gives Hollywood eminent domain over anywhere and everywhere it wishes - local communities and commerce be damned.

Everywhere you can find a location at any time of day where there is a building or street that is shut down for a shoot.  Often times the shoot is really a commercial, but the crew always knows better then to tell the public that.  If anyone asks a crew member will always say that it's a movie or TV show in a way to add acceptance to the shoot.  After all, if it's just a commercial then passers-by might not be so accepting of them to shoot there.  However, if there is a protest and the streets are shut down then passers-by are belligerent, hateful and angry.

And just as Anderson describes, the city attempts to mask itself.  It is either a stand-in for another city or it's no city at all.  If ever it is supposed to be Los Angeles then rarely, if ever, do you see a distinct setting. However, the whole city of Los Angeles is expansive.  Just about everywhere in Los Angeles County is considered apart of the city as well.  Everything north of Long Beach  all the way to Oxnard.  From the Beach to the desert.  It is endless.  And in the same fashion that Hollywood is only willing to show pretty people it is also only interested in pretty places or, if it's not pretty, it's at the very least convenient.

It is from this enormous metaphysical dialogue that I am constantly having with myself which has lead me to start a new project.  I know what you're thinking. How many projects can I work on at once.  Well, the answer is a lot.  Too many.  But I keep going places and as much as this city disgusts me there is a large part that I am in awe of.  Shall I name off the old downtown cinema's that have the most exquisite marquees that I have ever seen?  Million Dollar Theatre, Orpheium, the Mayan, United Artists, Los Angeles, the State, the Regent and my current favorite, the Tower, which still has old advertisements on it's back and side.  They are all so decedent, eloquent and unforgettable.  (In NYC all the old cinemas on Broadway were eradicated by Giuliani in order to clean up the city - a similar initiative is expanding from Figueroa and making it's way to Santa Fe).

The Sears building in East LA has such a complex history to it and it is completely mind boggling.  In one area you can still enter and purchase your hardware supplies and on the back side you can see the history where the loading docks brought in endless supplies when it was the West Coast's largest supply store.  The green neon still glows for miles in all directions.  Olvera Street is a throw-back to Los Angeles, Mexico and still possesses exclusively Mexican merchants that sell useless trinkets, clothing and crystallized sugar fruits that'll make you sick to your stomach.

And so the most subversive thing I can do in LA is to shoot illegally and expose all the areas that are overlooked, ignored and still beautiful.  In New York there's an endless sea of solo filmmakers shooting 16mm, S8 or DV.  San Francisco and Chicago it's not as prominent, but there are still a handful of people shooting on a weekly basis.  LA, the only people shooting illegally are fashion photographers shooting stills.

This should be done while it still can.  LA Live has already infiltrated and the new football stadium is all but built.  Soon it will all be white washed and cleansed.  Midnight Mission will be relocated and the expansive sea of homeless in the East side of downtown will be uprooted and displaced. They say the real-estate market has always controlled and will always control any major change or development in LA.

They recently announced on NPR that developers bought out two live-in hotel buildings on Los Angeles Street (the first street of Skid Row that is one block East of gentrified downtown - the 100'  difference is appalling).  These are the same live-in hotels that pocket all parts of downtown and are home to thousands that were able to get subsidized rent.  The same that are apart of the Alexandria and the Rosslyn Hotels that are now overrun with artists.  And we all know that the artists simply make way for the yuppies, the American aristocrats.  Aristocrats with artificial class. Soon the East side of downtown will become the new Bunker Hill.

There may still be signs for Bunker Hill downtown, but that neighborhood is completely and utterly erased from existence. Bunker Hill was a run down part of downtown on the North West corner.  Old Victorian houses lined the streets and it was available cheap housing for poor families. Now it has been replaced by hotels, museums and the ugliest building in human history- the Walt Disney Concert Hall.

Many know of the old railways that filled downtown LA, but few even realize that many of the tracks from the old Red and Yellow lines are sill under that pavement in downtown LA.  Actually, much of the streets where the rails live the pavement has eroded away and reveal the left over and forgotten tracks.  This has become an eye-sore to city government and so have the old crossing signs that are still in and around Santa Fe Street, but they are the most beautiful parts of Los Angeles to me.  Every year there seems to be a little less rail and a little more asphalt.  And a little part of me dies.

Gentrification not only displaces families, but it also destroys history.  Frankly, I don't really understand the purpose of gentrification.  There are already thousands of locations that are already "beautiful" where yuppies can go live, but instead they want to make an "ugly" place "beautiful" for them.  Well, I think my neighborhood in Skid Row is beautiful with the rails coming out of the ground, rust covering the fences, trash littering the ground, junkies sleeping in the alley ways.

Saturday, April 28, 2012

Dandelion design

without shadows
Just finished with modeling, texturing and "furring" my latest model of a dandelion.  This will contain the same colors and shapes as the other design - cyan, violate, white and orange as well as cubes, spheres and cones.

However, I am having some issues that I need to work out.  I like the shadows I get on the ground, but you can see there are some shadows that the fur picks up that looks bad.  I don't know how to separate that out.

"fur" with shadows
There's no way to "unlink" lights to fur like you can other objects and you're supposed to be able to separate that out in rendering under the fur and/or light attributes, but I don't see it (I think that's a new addition and I'm using Maya 2009...cause I'm poor).

It looks like I'm going to have to work this out in compositing.  Last time I did shadows separate I had a hard time working it out.  So, something new to learn.

Also, the rendering times are pretty extreme.  The last model had about 30 seconds of rendering time per frame (that was full HD).  These renders were just for 640x480 (less then 1/4 of HD) and fur without shadows took 1 minute 13 seconds and 2 minutes 40 with fur.  Separating them out in comp will fix that, but I still need to figure out how to make it all shorter.

cyan "petals" with violate "fur" - rejected idea
Another thing I was trying was using different colors on the fur then what is on the geometry.  It looks kind of interesting, but I don't think it looks quite right.

Well, there's still a long way to go.  I just have two models rigged and ready for animation.  By the end I'm a little worried about rendering times and more worried about having too much geometry for Maya to even run without crashing constantly.

On another note, I just have to add how frustrating it is that what I am doing is extremely complex and for "experimental cinema" it's quite advanced, but even at this stage in the animation and VFX world this is really low tech.  Not to mention how in the experimental cinema world they don't care too much for animation of this kind.

Saturday, April 21, 2012

Garden test #2

So, I spent a whole bunch of time writing out a complex series of expressions.  For those who don't animate digitally that's basically kind of like programming - writing mathematical equations that set relationships between different things.
Basically what I wanted was to have the parts of the flowers grow to their full form, but I didn't want to animate each cube or sphere or anything.  So, I made a simple circle (that is invisible) so that when it's at 0 degrees all the objects are at the same place and I rotate the circle to 180 degrees all the cubes and etc are in their final place.
This took about three full days to write the expressions, but it took only an hour or so to animate.  You can see the picture here is basically what I had to write, but keep in mind this is only 1/4 of the entire thing.  I couldn't get it all in one image cause it's too long.

But it turned out really great looking in the animation.  Also, the nice thing is one series of expressions like this creates 12 flowers because changing color or shape doesn't require any different expression.  However I still have 7 more series of expressions to go through and that's just for the flowers.  I haven't even started planning out the bushes, trees and waterfalls.  I have a feeling that this is going to be an extremely heavy scene.  Having too many objects can cause my computer to chug along slowly cause I don't have the top of the line computers nor a render farm like huge studios do.

In any case, here it is.

Wednesday, April 11, 2012

The Digital Dilemma of Experimental Cinema


And so, now we find ourselves at a crossroads.  The few of us that have wondered our brains into the forest of Experimental Cinema have found a wall.  The box that we are outside of and originally left behind has become stifling.  The new world that we have imagined has a limitation.  A roadblock upon aesthetics has barred many from being open-minded in their open-mindedness.  Technology has forced us to take sides in a foolish battle.  Experimental Cinema has become the last battleground for celluloid film.
There has been much speculation over the decades upon the end of film in which video will succeed the throne of the field.  It has become an endless dialogue how analog film will end.  Because of this and because video shares some fundamental qualities that are different from film many filmmakers, curators and fans of Experimental Cinema (and all cinema) have rejected video.  It is a radical change to put upon a system that is over 100 years old.  So many have devoted their lives in order to understand it perfectly and now it is completely deconstructed by a different medium.  A medium!  And nothing more.
Virtually all other areas of cinema have accepted this new form in which to use the same techniques.  Large production narrative, television and advertisement (aka Hollywood) have been behind funding this development.  It has made previously difficult processes become significantly easier – and at the same time they had added more expectations and workload to the productions.  Documentary, world and “independent” cinema use it as a means to cut the budget and shift funding.  Home movies became significantly less hassle with equipment easier to understand.
Digital has become the standard and it is almost because of this that the culture of Experimental Cinema is unwilling to unclench its fist from the 16mm reel.  The question then becomes – is it rigger mortise? 
Will this last stand for celluloid cinema kill the world of Experimental Cinema?  But I need to stop for a moment.  Surely there is a whole chorus of voices now who are angry because I am saying that digital is better then analog.  Do not be mistaken, dear friend!  My love for celluloid will never be extinguished!  However, you cannot deny the strong generalized rejection of digital “filmmaking” in the Experimental Cinema culture.  It is very similar to a certain artist by the name of R. Mutt who in the first half of the 20th Centruy caused a tornado of kerfuffle when many declared his found art piece, “The Fountain,” not to be art.
Rejection to such an unnecessary extent as this is what I like to call “The Aesthetics of Rejection.”  It comes when an individual rejects a certain artwork or medium as “not being art”.  Certainly, this can be applied to more then just the world of art and cinema.  Indeed, a colleague of mine, a very intelligent individual who had strong passion for Socialism and the films of Godard and Eisenstein actually told me once that video games are not art.  I was appalled.  However, most people have learned much since the days of R. Mutt, however.  People usually do not reject something outright as “not art”.  Most use a disgusting categorization in which the culture of Experimental Cinema was invented by breaking – “good” or “bad” (also known as “high” or “low” art).
Anyone who is familiar with Experimental Cinema is familiar with the standpoint that video/digital is “not good” or “low quality” or some how displeasing.  I implore you not to follow in this path.  It is segregation!  One is not better then the other.  They are merely two different tools and each possesses different qualities.  I can only imagine the day when a pupil came to his teacher with a sponge instead of a brush in which to paint with and the lashing the pupil received for such an offence.
There is also the other even more revolting argument.  No, assumption!  The assumption that working in film is significantly more difficult then working digitally.  This somehow gives merit or validation to considering one form of cinema “good” and the other “bad”.  This is often an argument made by critics who have never used a movie camera in their lives.  I assert once again that the tools are merely different and some things are easier in film and others digital.  Anyone who has spent nights rendering 1000 frames in Autodesk Maya with 4 layers per frame each at 30 seconds rendering time per layer only to realize that you had one thing slightly off and it ruined your whole scene knows what I am talking about.  Anyone who has used Mental Ray would never say that digital is easier then film.  Even now with the dieing businesses of film development laboratories, it can be faster to send a roll of film to be processed and get it returned to you than to have a scene rendered from a CGI animation package.
Therefore, it is absolutely preposterous to make any judgment call about which is better or which is worse.  The only thing that the aesthetics of rejection reveal is what forms of art people don’t like.  A story can be poorly written.  An image can be badly composed, but a medium cannot in its entirety be bad.  If you do not like digital filmmaking then just state that.  That is at least a respectable stance.  I do not particularly care for Heavy Metal.  By no means would I consider Heavy Metal not to be music.  How absurd; I wouldn’t even consider it to be bad.  I just don’t like it.  And even within that I subject myself to live performances of such music because I enjoy music; I want to be persuaded to like Heavy Metal; I enjoy the atmosphere of a music event; it opens my mind as to the possibilities of our world.  (In fact, the films that I learn the most from are the films that I do not like - they teach me what I never want to do in my work.)
Yet, you can see everywhere in our current culture of Experimental Cinema that film is virtually the only accepted method of making our form of art.  Young artists who come to fruition are only accepted if they work in film.  Certainly, those who only work in film and are successful are likely to be very good filmmakers, but there are an equal number of filmmakers artists who work digitally whose pieces you might significantly enjoy, but since the Experimental Cinema world looks down upon digital works you will never be exposed to them.  Most often these individuals turn to a different world where they are more accepted – "interdisciplinary art", "multimedia art", "new media", etc.
“But there are many filmmakers who work in digital video that we will always watch.”
Who? Jonas Mekas? Su Fredrich? Ken Jacobs? The Kuchar Brothers?  This is only because they were already accepted as filmmakers before they picked up a video camera.  They were already infallible and therefore did not receive the wrath of the aesthetics of rejection.
How many who consider themselves to be studious and wellsprings of knowledge of Experimental Filmmakers even know the names Miwa Matreyek or Dr. Strangeloop (David Wexler)?  Certainly, there will be some.  However, both artists have become world-renowned and both attribute more influence to filmmakers who are generally accepted under the umbrella of “Experimental Cinema” then other artists, but both are rarely discussed in our culture.  Why?
If we let these authoritative rules hinder us our field will become stagnant and we will let it die.  Experimental Cinema will end with the final filmmaker who became known with their films.  By no means am I making a case for filmmakers to stop working with film.  I hope celluloid sees many more years, but critics and fans who really and truly love “Experimental Cinema” must accept digital if it is to continue.  For if we are actually the expansive thinkers who can see meaning amongst the abstracted shadows on the walls of the cave then we must have a perception that is expansive enough to accept digital.  Let no boundaries stop us!  Let us re-radicalize “Experimental Cinema”!

Sunday, April 8, 2012

Implosion 3: Designs and things

I'm starting to do designs for the new piece.  Basically the way the film will work is a simple camera move through a scene as a garden grows out of the ground.  The camera will move through a maze and the garden will grow.  Every so often it will raise levels to taller and taller foliage.  I have planned out 5 levels all with different designs -
Level 1 - short flowers
sections and timing
Level 2 - taller flowers
Level 3 - bushes and short foliage
Level 4 - trees
Level 5 - waterfalls

Right now I've only designed the flowers.  I will have four designs for both sections (eight in all).  Each design will have four colors - violate, cyan, white and possibly yellow (tentative).  And each design will have three shape bases - cones, spheres and cubes.  This makes 12 types of flowers for each design and so 48 for each level; 96 flowers in all.  As you can see in the map, the outer two sections are levels 1&2 and they are the largest so it will take a very long time to model and rig, but it will be worth it. If I only used four flowers that would get old fast.

I have some timing there as well.  Within level 1 you can see an "x" in the bottom slight left.  I have roughly timed that to be 6 seconds.  This could easily get longer, but at least for now I think it's a good start.  I was mostly working backward.  I want the film to be at least 3 minutes in length.  There's roughly 30 sections that are the size of "x" in the whole map, which makes for 6 seconds for each "x".

camera moves and levels
As you can see here in this image the camera will start in the bottom and follow the path of the 1st level, then rise as it reaches the 2nd level, the same with the 3rd level, etc.  All along the way the flowers and foliage will rise from the ground as the camera passes. And at the end I'll probably add some spin or something.  We'll see. I have a feeling I'll be motivated by Ale's music and play off of that at that point.


Here are my two sets of sketches for the flowers and the respective names I'm using.  Most of these are wrong or variations of real flowers, but I'm more using them for naming purposes in my scenes rather then making for accuracy.

I modeled my first flower.  It's a white, cube, "sunflower".  And I used the near final render settings (lighting and texturing) that I like with an HDR for somewhat natural lighting - really it doesn't look "real" I just like some of the HDR's that I've made cause they give a nice soft look where no part of my scene feels like the color stays exactly the same across a certain part of the image.


Friday, March 30, 2012

Garden music (early itteration)

So, I just talked with Ale and he loves the test video I gave him.  He also has a song he's working on that he thinks this would be perfect for.  I think it sounds great and even gave me a few ideas.

Implosion of Light: The Garden (start)

Well, I still have one more song by Ale (aka Languis) to create some visuals to, but after a couple of these animations where the visuals were strongly synchronized to the music I decided that I wanted to go in a little different direction.

I'm not sure where it came from, but I started to have visions of a growing garden made of cubes, spheres and cones.  I'm in the process of designing and planning, but I made a quick and simple style of what I'm thinking.






The design, animation and everything is extremely simple, but this was just a test.  I was having trouble in the rigging process.  Basically I didn't want to have to animate each little cube on it's own and I wanted to have something else simple driving the cubes into growing.  That way when I actually animate it's quite simple even though it looks complex.  It's still time consuming, but if I was going to animate every single cube individually I probably would completely nix the idea.

I've sent an email to Ale to see what he thinks of letting me take the lead on this and I'm waiting to hear from him.  I'm sure he'll like it, but he's also a super busy guy.  I asked him if he wanted to do his own version of the first prototype piece (the one I animated to the music by Eric Satie) and he thought it was a great idea, but work and kids have gotten his hands full.  Still once he gets to it I think it'll be amazing!

I'll post designs soon!

Implosion of Light 1 & II

After I returned from Italy I met with Alejandro Cohen of Languis (the sonic component of Parallel) because I enjoyed working with his music and I wanted to continue the collaboration.  He loved the idea and quickly came up with three sonic pieces, which I slowly slowly animated to.

I am very grateful to him for his patience.  It showed around a few times at the Punto y Raya Film Festival in Madrid, Dublab's labrat Matinee here in LA and a couple other places.

You can see the first one below, but the second one just completed in March of this year and will be making the rounds to festivals.  If you would like to see it please ask for it!





UPDATE: Ale is going to post Implosion II on the Dublab blog. So, I might as well post it here too.

Implosion of Light 0

So, I've been working on this series for a couple years now.  I'm calling it "The Implosion of Light an Sound".  I thought of that title while I was on a minor shoomie trip a couple years ago and had a crazy vision of CG cube based pixelated images.

I had a residency in Florence Italy and was very moved by these mosaics there.  Particularly the one's in Revenna on the East Coast below Venice.  It contains some of the oldest and "most perfect" mosaics (according to some historians) and rightfully so.



I was particularly moved by the abstract ones and after some weeks of contemplation I decided that I wanted to take that idea and use my skills as an animator and a 3D artist to create a new type of mosaic.





At first I just wanted to make a simple animation using just cubes and animating to music (because I feel more free to be abstract, but audiences will accept it).  I knew I needed to start off with on my own cause it would be a little difficult to explain to someone without an actual example AND it was extremely important to get a "pipeline" (or workflow) working because it would be pretty intense and I wanted to make it as easy as possible.

I was also pretty passionate about making it, what I'm calling, a "Virtual Sculpture".  I started looking into holographic technology to see if I could create animated holograms.  At the moment that technology is not quite ready for complicated animation.  So, I decided to go with making phantograms.

A Phantogram is basically a hologram, but it can only be viewed from a specific angle.  It needs to be stereoscopic 3D (so usually wearing glasses) and it's a forced perspective image meaning you need to look at it at a 45 degree angle to see it in a proper form.  So, if you create a phantogram it appears that the image is popping out of the monitor, table or floor.

It took some time, but I finally organized a pipeline and then I spent the next two months or so animating and creating my "prototype".  And this is what I came up with.