Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts

Monday, April 14, 2014

Kurchar 3-D starring Brenda Contreras

After some set back I finally got to shooting the much needed pixie scene for the 3-D Kuchar film I'm working on.  I was supposed to shoot with someone else who ended up having scheduling issues.

So, instead I shot with the young and talented Brenda Contreras - filmmaker, curator and Angelino living in NYC.  She was visiting the Bay Area last week and we got to talking about the project.  I mentioned how I needed a performer and I wanted to keep the project in the same style as Mike Kuchar's other films - namely using non-actors to perform and often the performers are filmmakers or artists and so his films end up being an eclectic mix of cameos.

Brenda agreed and she made her way out to my place in Oakland and we spent a couple hours shooting on a green screen.  She was very accommodating allowing me to spray her with sparkle spray and stand in the sun for a few hours.

The picture above is a screen shot with some very primitive and basic photoshop work to give you an idea of what it will look like in the end.  It's still far from the final version.

During shooting the encouraging line was "you look just like Bjork!"

More to come soon.

Monday, December 30, 2013

Kuchar in 3-D

So, a couple years ago the Hollywood King of 3-D, Ray Zone, gave the Godfather of Queer Cinema, Mike Kuchar, a 3-D camera. Let me take a little step back. Ray Zone was probably the single biggest advocate for Stereoscopic 3-D imaging that could ever be compiled in a living being. He was very positive, loveable and really interested in everything you had to say.

I was opening my semi-secret gallery and screening space in the dark corner of Skid Row in LA. My very first film screening was a selection of Mike Kuchar's videos. I flew him to LA and set him up in my apartment/gallery. It was his first time to LA in almost 3 decades. It was a great show with a full house including Mr. Ray Zone. I believe it was the first time Ray had seen Mike's work, but he knew of Mike's reputation. Ray being the generous person that he is and also always trying to spread the gospel of 3D gave Mike the new Fuji W3 Finepix 3D camera telling Mike that he "just wanted to see what he would do with it".

Mike graciously accepted the camera and when he returned to his home, San Francisco, he began making plans to start on a new project. Mike shot a few scenes with some of his regular stars, but at a certain point he simply had to abandon the project. You must understand, Mike is a very traditional filmmaker. Sometime in the 80's he transitioned from film to video and later still he transitioned to digital video tape. All of these processes are radically different and each transition took many years for him to master. Now, in his 70's, he seems reluctant to make the transition to digital video files (SD card) based footage. This is due mostly to the fact that he has no computer and no way of editing the footage.

The camera sat on the shelf with the footage for months. It sat as Mike witnessed his brother, George, fight his battle with cancer and lose. It sat for another year when Ray unexpectedly suffered a heart attack and left us with endless questions.

Eventually, Mike decided to give me the camera. He knew I worked in 3D and lucky for us all the footage that Mike shot was still on the card in the camera.

I started working on the footage, but quickly realized that even though the W3 camera is revolutionary in putting 3D easily into the hands of anyone it still has many bugs. With this camera there is a problem with the alignment of the two images and for 3D that is an enormous problem. It's basically the difference between seeing 3-D and giving everyone a headache. So, I spend much time fixing the footage to prepare it for editing.

Now I am finally at the stage of editing. It's still going to take more time, but for now I have a few images for you to see - to be viewed in anaglyph (red-blue) glasses.  Not perfect, but getting there.


Wednesday, June 20, 2012

Obituary for the LA City Market

For those who don't know. The most amazing complexes in the entire city of LA is the City Market of Los Angeles. This is the long giant two square block complex of loading docks that appears to be at least 80 years of age. Surrounded by San Pedro, 9th, 11th and San Julian streets the complex is one of the most negelected, over used and amazing constructs. More then anything this building represents the beauty of collective construction, neglect and pieced together necessity. More specifically the entire place was originally used for loading and unloading of goods. Huge trucks would move in and out during the peak of it's life time.  There were a few major accidents and thousands of minor accidents most were left as is and only a few times did the owners decide to try fix any damage done.

It was originally build to house businesses and make it easy for trucks, vans and other vehicles move in and out.  Chances are there were at least a few dozen deaths and maybe even one or two murders within the life of the premises.  It also appears that there there a few different parts of the building that once had extensions to it.  Therefore, there are some walls and doors that were once interior, but for some reason or other a part of the building needed to come down and now the wall or door was exposed to the outside world when it was not intended to.
The image to the right is a perfect example of a walk-in fridge door that was no longer in use and mix of laziness necessity to keep the door permanently closed someone decided to use a 2x4 to block it off and the need to mask the wall as much as possible by painting it the light camouflage green in order to conceal the door just enough so that people won't casually notice.  In a way this turns into that "truth is stranger than fiction" or I would call it "accident is more beautiful than art".  What artists in their right mind would even think of creating a door and even creating a door in such a fashion?  And yet I have never seen anything so beautiful.

So, now in it's latter years with an inch thick layer or rust and it's 10th coat of paint the owners have decided to tear it down.  It's age has reached the eclipsing point where the asphalt that was crudely added in the 60's or 70's has worn away enough for the elegant tiled brick ground to peak through and just a tiny amount of the old railway has shown through as well.  Now the complex if half gone.  The amazing Art Deco sign has turned in to a vulgar Billboard and the cranes have already ripped apart the entire north corridor of the complex.

In speaking with one of the owners I mentioned that this is one of my favorite places in LA he replied "Ya, but it's unsafe."  And it was the most obvious explanation that made me realize and masochism of my aesthetic appreciation.  Reason why I love this place is 1) because if has an old classic look to it (in a strange way it's like being in Italy - but this is a totally different time period) and 2) it's totally neglected.  There were hundreds of thousands of decisions that lead to people decided to clean something up either in a half-assed fashion or deciding not to fix something at all!  AND this is the very reason why it must be destroyed.  There is simply no way for this space to be usable and safe.  It's like an old dog that you love, but it's so old that it's body hurts by just existing.  You can't be so selfish to keep it around when it's in so much pain.  It must be euthanized.  Still, I'll always wish I had more time with it.

When I first saw that space I knew I wanted to have a crazy huge installation of art, video projections, DJ's - just one crazy huge festival of art and music. Certainly, the best time to visit is night. Unfortunately, that will have to be left to my dreams.

Good-bye, old friend.

Friday, June 8, 2012

Broadway Bridge example

Here is a fairly simple example I did with some footage I shot the other night riding over the Broadway bridge.  I used After Effects stabilizer because the footage from riding my bike is extremely erratic.  I'm also using temp music from Languis.  I will want to work with them once this project gets more legs (and hopefully funding so I can pay them), but I'll also want to work with other ambient music artists as well.  But I think it works really well.  There's just a couple parts where the AE stabilizer just completely fails that I'd like to fix up.

More to come.


Sunday, June 3, 2012

"East" texts and info

This new project is all about different parts of LA that are over looked.  I am currently calling "East" and the other day I had an explosion of ideas about what I want to shoot and how I want to put it together.

I will open with the following quote from Robert Smithson from his article "A Tour of the Monuments of Passaic, New Jersey":
 "Picture in your mind's eye [a] sand box divided in half with black sand on one side and white sand on the other.  We take a child and have him run hundreds of times clockwise in the box until the sand gets mixed and begins to turn grey; after that we have him run anti-clockwise, but the result will not be a restoration of the original division but a greater degree of greyness and an increase of entropy."

Then I want to follow that with this text that I wrote the other day:
"Just as popular media neglects important topics, under represented people and identities it also neglects places.  In the most photographed city in the world there are endless miles that are rarely if ever exposed to the world.  This area is know as East LA."

I made these notes:
Show multiple scenes & places and between each location have a matching shot - i.e. from Vernon zoom into the Sears Building then cut to Sears and neighborhood.

each location ~ 5 min
~ 120 min in total
24 locations
19 locations and 5 interludes


Interludes
  • timelapse x2
    • timelapse 1: night, lights, driving cars
    • timelapse 2: sunrise/set etc
  • 2nd Street Tunnel
  • 6th St bridge tunnel
  • chopper ride over LA ($ permitting)
  • Blueline ride
Locations
  • Vernon
  • Chinatown
  • Watts - Inglewood
  • downtown - Bway theatres
  • Santa Fe and Train yard
  • LA River
  • Sears Building (Boyle Heights)
  • Fashion District
  • Jefferson Park (empty hotels)
  • Griffith Park - abandoned Zoo
  • Little Tokyo
  • Highland Park
  • El Sereno
  • Monterey Park
  • Baldwin Park
  • Linclon Heights
  • Olvera St
  • Cypress Park
  • El Monte
  • Skid Row

I also forgot to mention that I'm planning on shooting as much as possible by bicycle (or hand held) and then later stabilizing it (there is soo much jittering on a bicycle it doesn't look very good).  I want to make this film in the most alternative way possible.  I never want to be in too much control of the scenery (unlike Hollywood that wants to lock off every bit of our world), use as little dirty energy as possible and do this almost completely by myself.  I hope to have some friends help me shoot. Mostly cause I'm afraid of shooting with a $1K camera in some of these areas all alone.  This is usually how I make things and it's not exactly a new technique, but often people use the term do-it-yourself to try and get away with poor looking productions.

Here is an example that I shot a few weeks ago on the Blueline train going north.

Saturday, April 28, 2012

Dandelion design

without shadows
Just finished with modeling, texturing and "furring" my latest model of a dandelion.  This will contain the same colors and shapes as the other design - cyan, violate, white and orange as well as cubes, spheres and cones.

However, I am having some issues that I need to work out.  I like the shadows I get on the ground, but you can see there are some shadows that the fur picks up that looks bad.  I don't know how to separate that out.

"fur" with shadows
There's no way to "unlink" lights to fur like you can other objects and you're supposed to be able to separate that out in rendering under the fur and/or light attributes, but I don't see it (I think that's a new addition and I'm using Maya 2009...cause I'm poor).

It looks like I'm going to have to work this out in compositing.  Last time I did shadows separate I had a hard time working it out.  So, something new to learn.

Also, the rendering times are pretty extreme.  The last model had about 30 seconds of rendering time per frame (that was full HD).  These renders were just for 640x480 (less then 1/4 of HD) and fur without shadows took 1 minute 13 seconds and 2 minutes 40 with fur.  Separating them out in comp will fix that, but I still need to figure out how to make it all shorter.

cyan "petals" with violate "fur" - rejected idea
Another thing I was trying was using different colors on the fur then what is on the geometry.  It looks kind of interesting, but I don't think it looks quite right.

Well, there's still a long way to go.  I just have two models rigged and ready for animation.  By the end I'm a little worried about rendering times and more worried about having too much geometry for Maya to even run without crashing constantly.

On another note, I just have to add how frustrating it is that what I am doing is extremely complex and for "experimental cinema" it's quite advanced, but even at this stage in the animation and VFX world this is really low tech.  Not to mention how in the experimental cinema world they don't care too much for animation of this kind.

Saturday, April 21, 2012

Garden test #2

So, I spent a whole bunch of time writing out a complex series of expressions.  For those who don't animate digitally that's basically kind of like programming - writing mathematical equations that set relationships between different things.
Basically what I wanted was to have the parts of the flowers grow to their full form, but I didn't want to animate each cube or sphere or anything.  So, I made a simple circle (that is invisible) so that when it's at 0 degrees all the objects are at the same place and I rotate the circle to 180 degrees all the cubes and etc are in their final place.
This took about three full days to write the expressions, but it took only an hour or so to animate.  You can see the picture here is basically what I had to write, but keep in mind this is only 1/4 of the entire thing.  I couldn't get it all in one image cause it's too long.

But it turned out really great looking in the animation.  Also, the nice thing is one series of expressions like this creates 12 flowers because changing color or shape doesn't require any different expression.  However I still have 7 more series of expressions to go through and that's just for the flowers.  I haven't even started planning out the bushes, trees and waterfalls.  I have a feeling that this is going to be an extremely heavy scene.  Having too many objects can cause my computer to chug along slowly cause I don't have the top of the line computers nor a render farm like huge studios do.

In any case, here it is.

Tuesday, April 17, 2012

The F-Word


A letter in response to the article "Movie Studios Are Forcing Hollywood to Abandon 35mm Film. But the Consequences of Going Digital Are Vast, and Troubling" by Gendy Alimurung in the LA Weekly Vol 34 no 21

Dear Gendy Alimurung,
                I don't need to tell you that your article last week on the "death of film" was quite striking.  It sent a fire storm across the city and across the world amongst movie makers and film enthusiasts in all corners.  First, let me congratulate you on a great article.  This is possibly the most in depth coverage on the complexity of film across the spectrum and it's addressing a huge problem by bringing it to a wider audience.  Yet, I have many concerns with some of the topics and conclusions you take on.  I hope you will bear with me for a moment as I try to explain things from a bit of a different side.  I think you might enjoy my conclusion, but I have a few things I need to go over before I get to it.
                I am a movie maker and even though I'm no Christopher Nolan I still have quite a lot of experience with both film and digital video.  I spent 10 years as a cinema projectionist, which included everything from reel-to-reel projection to DCP 3-D presentation.  I studied film and animation at NYU and USC, respectively.  And during my undergrad it was obvious to me that film was going the way of the dodo bird, which is why I focused on analog filmmaking, editing and presentation.  When I continued on into animation in my grad studies I decided to focus considerably more on the digital aspect of movie making.  I've worked for three different film archives - one in New York City and two in Los Angeles and I've worked with Mark Toscano, archivist at the Academy Film Archives, collaborating on film and digital moving image projects.
                There are many experts on both sides of the coin with respect to film or digital video, but I am probably one of the few that has such intricate expertise in both areas.  I have worked with every aspect of movie making from negative cutting to motion capture. I love film, but I love digital as well.  Just as there is a huge sea of possibilities in film it is the same in digital movie making.
               Digital movie making is not bad.  I know you never explicitly state this, but there is a strong undertone in this film vs. digital argument that always ends up with film enthusiasts often not realizing that they are film ONLY enthusiasts.  This segregates the market and only hurts both worlds.  My decision to work in digital is just as valid as someone else's decision to work with film.
                This is an old argument and for the past 12 years that I have worked in this world all across the country people have been telling me that film is dead.  David James used to hold an annual "Death of Cinema" conference at USC.  Dozens of filmmakers have announced the "death of film" including Peter Greenaway who dated it to be 1983 with the invention of the remote controller.  Susan Sontag announced the "death of cinephilia" and therefore "the death of the movie" in her article "A Century of Cinema" in 1995 (ironically this is about the time I was learning to become a cinephile).  I was once laughed at by a salesman of B&H when I called to ask about 16mm film equipment who replied that "film was a dead medium" and I should "get up to date with the times".
                Any film enthusiast will go out of their way to tell you how ugly video looks when compared to film in a similar fashion to Roberta Hill in the documentary "Cinemania".  This argument is usually a 4 pronged approach:
1.       Digital does not look as good as film
2.       Digital is much easier than film
3.       You can just shoot and shoot an shoot and not think about digital, but film is very precise and thought out
4.       Digital has poor preservation capabilities
                To each of these arguments I strongly emphasize that whoever is making the statement really does not have a well rounded knowledge of the entire discipline of movie making. 
1.       Your specific example of DVD is absolutely correct.  Watching a DVD (or a VHS or a Betacam) looks terrible on a huge screen.  Home video formats were never meant to be shown in a cinema.  The same could be said for 8mm film.  And if Cinefamily still has the same Christie Roadster projector that they did a couple years ago when I held an event there then you are correct in stating that the blacks are not black, there's little detail, etc.  That projectors highest capabilities are displaying a resolution of 1280x1024 (that's only if they are connecting via the best capabilities possible).  That's not even full 1080p HD let alone 2K or 4K.  If you're looking for a great indie theatre to watch digital in LA you should go to the Downtown Independent.
        However, it is a completely valid aesthetic decision to choose digital rather than film.  There is no way you can convince me that the original TRON looks better then TRON: Legacy.  I love the original and if you show it to me it better be on 35mm, but one is not better than the other simply because one was shot on film and the other on digital.  I projected Miranda July's "Me and You and Everyone We Know" when it premiered at the grand opening of the IFC Center in New York City.  It was shot on HDCam and we projected it on two formats one was HDCam and the other was 35mm and the HDCam was far more beautiful!
2.       I've worked in Super 8, 16mm, 35mm, miniDV, HD digital video files and with entirely computer generated (CG) moving images.  To say that one of the mediums is easier or harder then another is totally and completely related to context.  Just the other day I was rendering an image from a CG animation package where each frame took 1.5 minutes to output.  So I am very jealous of filmmakers that can just drop their films off at FotoKem and return the next day to watch their dailies.  Sometimes it takes weeks for me to render (aka export) the animation I work with.  The last film I made took me over a year to get just a simple three minute digital movie finished.

3.       When I shoot with my Digital SLR I can only afford a couple SD cards that are fast enough to shoot video.  On them you can only capture 12 minutes of footage at a time and the SD cards are somewhat equivalent to going out and shooting with 8 or 10 rolls of film.  So, I am absolutely conscious of what I shoot.  Every frame!   I am not the only filmmaker who works like this.  There was a huge problem with video tape, especially analog and miniDV/DVcam, but it's changed dramatically.  This change is absolutely for the better.  People should be more conscious of what they shoot.

4.       Archiving is an extremely problematic area and the biggest problem is that most archivists don't like, understand nor want to deal with digital.  So, it's no wonder no one was going to Pixar with "Toy Story" and saying - "We need to learn from the sorted history of early cinema by preserving this footage properly".  Film had the same problem.  "Metropolis" has an endless history of restoration. F.W. Murnau's  "4 Devils" is completely lost to history. Even the original print of "Citizen Kane" was lost in a fire.  The best avenue to preserve is still, admittedly, on film.  But digital archiving has so much potential.
Your report that digital file formats have changed 20 different formats in 10 years is actually an understatement.  I can count more than 10 formats that I can export right now from Final Cut Pro, but if you're thinking about a self contained movie file (as most are, including the writers of the Digital Dilemma 2) then you are thinking about it all wrong.
Film is a series of still images put together and the best way to store a digital movie is the same way - with an "image sequence" or a series of still pictures numbered in order from the first frame to the last.  You can open up a photoshop image format document now that was made 10 years ago with no problems as long as there is no corruption.
File corruption is also a big problem - and "you can't stick it on a shelf and forget about it" holds just as true with film as it does digital.  Film cannot be stored on reels, it must be stored on plastic cores in a plastic can and often the core breaks and the film sags and becomes warped all because someone left it and forgot about it.  Film must be cleaned and prepared if it is ever to be shown.  We absolutely need to get better organized with digital as well and I hope we will find more and more archivists willing to work with us on that front.
                Digital movie making is extremely important.  I say this as a lover of film.  Frankly, I do not trust a movie maker that has never worked with film.  Especially if that individual's job relates to Cinematography, Editing or Directing.  However, digital is a wonderful new world that I really love to explore.  The problem is that these two worlds are not as exclusive as some might declare.
                I tell you this because I want to save film!  George Lucas' choice to use digital is just as valid as Nolan's choice to use film.  My friend and filmmaker Rick Bahto still uses Super 8 (S8) and really only S8 and occasionally Regular 8 (R8).  As he should!  My other friend, Beth Block, used to work on film and sometime in the 80's or early 90's she had to turn her back to it because of the expense and she stopped making movies all together.  Now she has graced the world with her amazing images once again, but she will only use full 1080 HD or higher (if possible) and she refuses to show on anything but HD projection.
  It is time that we completely change this dichotomy.
                I will explain my solution with a story.  Recently George Lucas donated a huge amount of money to the USC cinema school.  I was in the process of receiving my MFA in animation at the time.  Almost all of that money went into the new Lucas building that was completed about four years ago.  Three famous individuals who donated a significant amount were leading a lot of the decision making about how the money was spent - George Lucas, Steven Spielberg and Robert Zemeckis.  Rumor goes that Lucas and Zemeckis wanted the ONLY digital projection in the entire building, but Spielberg was emphatic about having at least one 35mm projector in the main theatre hall, the Ray Stark Family Theatre (aka Lucas 108).  Lucas and Zemeckis were eventually convinced and to all our benefit we are able to view 35mm film at the USC theatre.
                Just as these friends came together to find a great solution we must do the same.  We should not be divided by our differences, but united in our struggle to make and watch movies!  I call on all digital movie makers to help our brothers and sisters in arms who want to work on film.
                They are getting rid of film projectors.  At an old theatre I used to work at in San Jose, CA I recently heard from an old colleague that they just went all digital (12 screens and no film).  This is a crime!  But we cannot solve it by trying to convince people to choose a side.  Cinefamily should not be punished for refusing to install a DCP system! 
                I admit that the scale has tipped too strongly toward digital in recent years.  We need to rebalance - film and digital video are equal in my eyes.  We must unify digital movie makers and filmmakers.  I ask filmmakers to respect and understand the benefits of working in digital and likewise for digital movie makers to respect film.  But how can we really help?
                The answer is so simple.  We need to join forces and attack things at the source.  Don't go to cinemas that have only digital and no film.  Don't use distribution houses that refuses to make film prints.  If a studio forces a Director or Director of Photography to go digital then call on the other directors and DP's to shout it out in the streets. 
                We can come up with a list of institutions.  However, I don't like black lists.  Instead let's have a gold list of preferred theatres and companies to use that are film friendly.  You don't have to work in film to go to them, but in order to make sure our cinema legacy is sustained we need to make sure certain kinds of institutions are supported.
                Just a couple LA theatres on my Gold List are the Echo Park Film Center, USC's Ray Stark Family and Norris Theatres, the Egyptian, the Downtown Independent, the Hammer Museum's Billy Wilder, LACMA's Bing Center, the Academy's Linwood Dunn theatre, RedCat,  the Aero, the New Beverly, the Kodak and, of course, Cinefamily's Silent Movie Theatre.  That's just to name a few and I want to come up with a whole beautiful list from across the world and across the spectrum of film making.
                As an extremely low-budget DIY filmmaker I specifically ONLY purchase Kodak or Fuji SD cards to use in my digital camera because I want them to keep making film too.  This is rather difficult to keep up with because Kodak keeps changing their direction, but whatever their position might be I'm still supporting them as long as they support film.
                This is not the only solution.  I hope others can add to this list and come up with great ideas as well.  I should not be alone to help my comrades in their struggle.  And really, it's my struggle as well.  I am ashamed to say it, but I have still never seen "2001: A Space Odyssey" on film - (35 or 70mm).  I will one day, but there will always be another film to replace that one.  And you never completely understand a film meant to be watched on 35mm without seeing it on 35mm.
                Please feel free to contact me about this topic.  I always enjoy a great conversation about the art of the moving image medium.
Cordially,
Huckleberry Lain

Wednesday, April 11, 2012

The Digital Dilemma of Experimental Cinema


And so, now we find ourselves at a crossroads.  The few of us that have wondered our brains into the forest of Experimental Cinema have found a wall.  The box that we are outside of and originally left behind has become stifling.  The new world that we have imagined has a limitation.  A roadblock upon aesthetics has barred many from being open-minded in their open-mindedness.  Technology has forced us to take sides in a foolish battle.  Experimental Cinema has become the last battleground for celluloid film.
There has been much speculation over the decades upon the end of film in which video will succeed the throne of the field.  It has become an endless dialogue how analog film will end.  Because of this and because video shares some fundamental qualities that are different from film many filmmakers, curators and fans of Experimental Cinema (and all cinema) have rejected video.  It is a radical change to put upon a system that is over 100 years old.  So many have devoted their lives in order to understand it perfectly and now it is completely deconstructed by a different medium.  A medium!  And nothing more.
Virtually all other areas of cinema have accepted this new form in which to use the same techniques.  Large production narrative, television and advertisement (aka Hollywood) have been behind funding this development.  It has made previously difficult processes become significantly easier – and at the same time they had added more expectations and workload to the productions.  Documentary, world and “independent” cinema use it as a means to cut the budget and shift funding.  Home movies became significantly less hassle with equipment easier to understand.
Digital has become the standard and it is almost because of this that the culture of Experimental Cinema is unwilling to unclench its fist from the 16mm reel.  The question then becomes – is it rigger mortise? 
Will this last stand for celluloid cinema kill the world of Experimental Cinema?  But I need to stop for a moment.  Surely there is a whole chorus of voices now who are angry because I am saying that digital is better then analog.  Do not be mistaken, dear friend!  My love for celluloid will never be extinguished!  However, you cannot deny the strong generalized rejection of digital “filmmaking” in the Experimental Cinema culture.  It is very similar to a certain artist by the name of R. Mutt who in the first half of the 20th Centruy caused a tornado of kerfuffle when many declared his found art piece, “The Fountain,” not to be art.
Rejection to such an unnecessary extent as this is what I like to call “The Aesthetics of Rejection.”  It comes when an individual rejects a certain artwork or medium as “not being art”.  Certainly, this can be applied to more then just the world of art and cinema.  Indeed, a colleague of mine, a very intelligent individual who had strong passion for Socialism and the films of Godard and Eisenstein actually told me once that video games are not art.  I was appalled.  However, most people have learned much since the days of R. Mutt, however.  People usually do not reject something outright as “not art”.  Most use a disgusting categorization in which the culture of Experimental Cinema was invented by breaking – “good” or “bad” (also known as “high” or “low” art).
Anyone who is familiar with Experimental Cinema is familiar with the standpoint that video/digital is “not good” or “low quality” or some how displeasing.  I implore you not to follow in this path.  It is segregation!  One is not better then the other.  They are merely two different tools and each possesses different qualities.  I can only imagine the day when a pupil came to his teacher with a sponge instead of a brush in which to paint with and the lashing the pupil received for such an offence.
There is also the other even more revolting argument.  No, assumption!  The assumption that working in film is significantly more difficult then working digitally.  This somehow gives merit or validation to considering one form of cinema “good” and the other “bad”.  This is often an argument made by critics who have never used a movie camera in their lives.  I assert once again that the tools are merely different and some things are easier in film and others digital.  Anyone who has spent nights rendering 1000 frames in Autodesk Maya with 4 layers per frame each at 30 seconds rendering time per layer only to realize that you had one thing slightly off and it ruined your whole scene knows what I am talking about.  Anyone who has used Mental Ray would never say that digital is easier then film.  Even now with the dieing businesses of film development laboratories, it can be faster to send a roll of film to be processed and get it returned to you than to have a scene rendered from a CGI animation package.
Therefore, it is absolutely preposterous to make any judgment call about which is better or which is worse.  The only thing that the aesthetics of rejection reveal is what forms of art people don’t like.  A story can be poorly written.  An image can be badly composed, but a medium cannot in its entirety be bad.  If you do not like digital filmmaking then just state that.  That is at least a respectable stance.  I do not particularly care for Heavy Metal.  By no means would I consider Heavy Metal not to be music.  How absurd; I wouldn’t even consider it to be bad.  I just don’t like it.  And even within that I subject myself to live performances of such music because I enjoy music; I want to be persuaded to like Heavy Metal; I enjoy the atmosphere of a music event; it opens my mind as to the possibilities of our world.  (In fact, the films that I learn the most from are the films that I do not like - they teach me what I never want to do in my work.)
Yet, you can see everywhere in our current culture of Experimental Cinema that film is virtually the only accepted method of making our form of art.  Young artists who come to fruition are only accepted if they work in film.  Certainly, those who only work in film and are successful are likely to be very good filmmakers, but there are an equal number of filmmakers artists who work digitally whose pieces you might significantly enjoy, but since the Experimental Cinema world looks down upon digital works you will never be exposed to them.  Most often these individuals turn to a different world where they are more accepted – "interdisciplinary art", "multimedia art", "new media", etc.
“But there are many filmmakers who work in digital video that we will always watch.”
Who? Jonas Mekas? Su Fredrich? Ken Jacobs? The Kuchar Brothers?  This is only because they were already accepted as filmmakers before they picked up a video camera.  They were already infallible and therefore did not receive the wrath of the aesthetics of rejection.
How many who consider themselves to be studious and wellsprings of knowledge of Experimental Filmmakers even know the names Miwa Matreyek or Dr. Strangeloop (David Wexler)?  Certainly, there will be some.  However, both artists have become world-renowned and both attribute more influence to filmmakers who are generally accepted under the umbrella of “Experimental Cinema” then other artists, but both are rarely discussed in our culture.  Why?
If we let these authoritative rules hinder us our field will become stagnant and we will let it die.  Experimental Cinema will end with the final filmmaker who became known with their films.  By no means am I making a case for filmmakers to stop working with film.  I hope celluloid sees many more years, but critics and fans who really and truly love “Experimental Cinema” must accept digital if it is to continue.  For if we are actually the expansive thinkers who can see meaning amongst the abstracted shadows on the walls of the cave then we must have a perception that is expansive enough to accept digital.  Let no boundaries stop us!  Let us re-radicalize “Experimental Cinema”!

Sunday, April 8, 2012

Implosion 3: Designs and things

I'm starting to do designs for the new piece.  Basically the way the film will work is a simple camera move through a scene as a garden grows out of the ground.  The camera will move through a maze and the garden will grow.  Every so often it will raise levels to taller and taller foliage.  I have planned out 5 levels all with different designs -
Level 1 - short flowers
sections and timing
Level 2 - taller flowers
Level 3 - bushes and short foliage
Level 4 - trees
Level 5 - waterfalls

Right now I've only designed the flowers.  I will have four designs for both sections (eight in all).  Each design will have four colors - violate, cyan, white and possibly yellow (tentative).  And each design will have three shape bases - cones, spheres and cubes.  This makes 12 types of flowers for each design and so 48 for each level; 96 flowers in all.  As you can see in the map, the outer two sections are levels 1&2 and they are the largest so it will take a very long time to model and rig, but it will be worth it. If I only used four flowers that would get old fast.

I have some timing there as well.  Within level 1 you can see an "x" in the bottom slight left.  I have roughly timed that to be 6 seconds.  This could easily get longer, but at least for now I think it's a good start.  I was mostly working backward.  I want the film to be at least 3 minutes in length.  There's roughly 30 sections that are the size of "x" in the whole map, which makes for 6 seconds for each "x".

camera moves and levels
As you can see here in this image the camera will start in the bottom and follow the path of the 1st level, then rise as it reaches the 2nd level, the same with the 3rd level, etc.  All along the way the flowers and foliage will rise from the ground as the camera passes. And at the end I'll probably add some spin or something.  We'll see. I have a feeling I'll be motivated by Ale's music and play off of that at that point.


Here are my two sets of sketches for the flowers and the respective names I'm using.  Most of these are wrong or variations of real flowers, but I'm more using them for naming purposes in my scenes rather then making for accuracy.

I modeled my first flower.  It's a white, cube, "sunflower".  And I used the near final render settings (lighting and texturing) that I like with an HDR for somewhat natural lighting - really it doesn't look "real" I just like some of the HDR's that I've made cause they give a nice soft look where no part of my scene feels like the color stays exactly the same across a certain part of the image.